Fireball Island: The Curse of Vul-Kar – Treasure Trove
BGG rating
7.2

Expansion for Fireball Island: The Curse of Vul-Kar

Fireball Island: The Curse of Vul-Kar – Treasure Trove

2018

Rules assistance for Fireball Island: The Curse of Vul-Kar – Treasure Trove

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 30–45 min
  • 7+
  • Complexity 1.4/5

Rules assistant for Fireball Island: The Curse of Vul-Kar – Treasure Trove

What would you like to know?

Answers come from the official rulebook, with the page to check.

Fireball Island: The Curse of Vul-Kar – Treasure Trove is an expansion for Fireball Island: The Curse of Vul-Kar released in 2018 for 2–4 players, 30–45 minutes per game, and ages 7 and up. It was designed by Rob Daviau, JR Honeycutt, and Justin D. Jacobson and its main mechanics are Take That, Set Collection, and Push Your Luck.

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About the game

Treasure Trove includes more souvenir cards to shuffle into the souvenir deck, legendary artifact cards for you to discover, and injury cards which give you a choice to take a random disadvantage rather than give up a treasure when hit by a fireball. These cards won't be in the retail game which is what is being shipped to backers so they will come as an extra package. The publisher has said that they will be selling it only through their web store, conventions, and maybe the BGG store. This expansion to Fireball Island: The Curse of Vul-Kar is a collection of cards unlocked via stretch goals during the Kickstarter campaign. Contents: Hangry (12 souvenirs that ramp up the meanness to 11!) Injuries (12 cards you can take instead of losing a treasure) Legendary Artifacts (6 super-powerful souvenirs) Bonus Souvenirs (18 new souvenirs to add to your regular deck) 3 Blank souvenir and 2 blank injury cards so you can make your own designs

Questions and answers

Fireball Island: The Curse of Vul-Kar – Treasure Trove supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.