Firesiege: Creeping Horrors

Expansion for Firesiege: A Feralis Story

Firesiege: Creeping Horrors

2027

Rules assistance for Firesiege: Creeping Horrors

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–5 players
  • 60–90 min
  • 12+

Rules assistant for Firesiege: Creeping Horrors

What would you like to know?

Answers come from the official rulebook, with the page to check.

Firesiege: Creeping Horrors is an expansion for Firesiege: A Feralis Story released in 2027 for 1–5 players, 60–90 minutes per game, and ages 12 and up. It was designed by Martino Chiacchiera and Michele "Pablo" Granocchia and its main mechanics are Variable Set-up, Cooperative Game, and Communication Limits.

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About the game

In Firesiege: Creeping Horrors, new insidious threats emerge, testing the defenders of Eldor like never before. This expansion requires the base game and introduces modular systems that deepen strategy while increasing pressure on all fronts.
 Players can add one or more modules to reshape the battlefield. Auras and new Marall cards enhance units with powerful effects, enabling new tactical combinations. Magic Portals allow rapid movement across the map, offering flexibility but also opening paths for the enemy. The Marall Uprising module introduces fragile alliances: neglected allies may rebel or even join opposing forces. Creeping Horrors add a new type of enemy that bypasses defenses, emerging from within the city and advancing toward the Citadel. The Ambush module introduces unpredictable Horde cards that spawn dangerous enemies directly among players.
 The expansion also includes 4 new Warlords and 4 Objective cards tied to specific modules, creating varied and challenging scenarios. With Creeping Horrors, danger comes from every direction and the siege grows ever tighter.

Questions and answers

Firesiege: Creeping Horrors supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.