
- BGG rank
- BGG #18,089
- BGG rating
- 7.4
Bastogne or Bust (Second Edition)
- 2 players
- 600 min
- Complexity 2.8/5
- 1995

1991
Rules assistance for First Blood: The Guadalcanal Campaign
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
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Answers come from the official rulebook, with the page to check.
First Blood: The Guadalcanal Campaign is a board game released in 1991 for 2 players, 180 minutes per game, and ages 12 and up. It was designed by Chester Hendrix, Steve Llewelyn, and Chris Hanover and its main mechanics are Dice Rolling, Secret Unit Deployment, and Hexagon Grid.
First Blood: The Guadalcanal Campaign is a battalion-level board-wargame simulating the Battle of Guadalcanal. Starting in August of 1942 and concluding in early 1943, the US Marines invaded and captured a small airfield, and then, with the US Army, spent months fighting off Japanese attempts to recapture or destroy the airfield. Guadalcanal is considered one of the turning points in the War in the Pacific. Japanese expansion was stopped, and the Japanese Army confronted a foe who didn't flee from banzai charges. The Japanese found themselves unable to support offensive efforts on Guadalcanal and in New Guinea at the same time. First Blood: The Guadalcanal Campaign was included with the SILVER Anniversary Issue of the A.H.I.K.S.-Vol.-26~#6-magazine and the game is akin to a "kit" in that you have to mount and cut-out the counters. They have been printed on adhesive backed paper which makes it easier for producing this aspect of the game. The contents of the game include: the RULES Folder(8)-pages; a thick paper CHART; a Sheet of adhesive backed counters(over 150); & a (4)-COLOR 11" by 17" thick paper Mapsheet; while players will need to provide their OWN 6-sided DIE. The RULES contain the following sections of note: Off-board Movement; Artillery; I.J.N. Naval Units; U.S. Engineers; Airstrip Capacity; Air Units; Brief Historical Commentary; Counters mounting advice; & the Turn Sequence on the back page. The Counters are RED/WHITE(Japanese)& BLUE/WHITE(U.S.) which are Battalion level for ground units, Air Unit Squadrons, individual Ships(Destroyers), Damaged & Destroyed Airfield markers, & Off-board Movement markers. There are MANY different Combat Unit types as well as various Aircraft depicted in this although for game purposes, these are of either Fighter or Bomber types(and F4F-Wildcats can be considered as either). The Game Chart is printed with the Setup-/Reinforcements-/Combat Results Explanations on one side with a Units-/Terrain Identification Charts on the reverse. Players may want to copy this prior to play for EACH player to have available. The game Mapsheet covers the area around Henderson Field and it's environs. Also on the Mapsheet are: the seperate Japanese & American Attack Tables; Terrain Movement Cost/Defense Modifiers Table; Off-board Movement Boxes; Reinforcements Starting locations; and BOXES for I.J.A.F. & I.J.N. - Reserve & Attack; and U.S.A.F. Reserve, C.A.P., & Ground Attack. The Turn Sequence is as follows: 1.Japanese Reinforcement phase; 2.Japan. Movement phase; 3.Japan. Combat phase; 4.Japan. Supply Resolution phase; 5.Japan. Strategic phase; 6., 7., 8.,-U.S.Player's similar to Japanese 1st 3-phases; 9.U.S. Engineer phase; 10.U.S. Air phase; 11.Check Victory Conditions or begin NEW turn. Overall, a very professional appearing production considering it's subject matter & their operating strictures while the graphics are very detailed, especially for the Aircraft types depicted. Subsequently republished after major development in Strategy & Tactics magazine #178 by Decision Games. The original AHIKS version is now available for free download. Game scale in S&T #178 version: approx. 600 yards/hex; units are mostly battalions.
First Blood: The Guadalcanal Campaign supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for First Blood: The Guadalcanal Campaign is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists First Blood: The Guadalcanal Campaign for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
First Blood: The Guadalcanal Campaign has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
First Blood: The Guadalcanal Campaign belongs to these categories: Wargame, Print & Play, and World War II. Its main mechanics are Dice Rolling, Secret Unit Deployment, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of First Blood: The Guadalcanal Campaign are: Chester Hendrix, Steve Llewelyn, and Chris Hanover. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists First Blood: The Guadalcanal Campaign as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.