Guadalcanal
BGG rank
BGG #19,359
BGG rating
6.0

Guadalcanal

1966

Rules assistance for Guadalcanal

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 360 min
  • 12+
  • Complexity 2.5/5

Rules assistant for Guadalcanal

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

Guadalcanal is a board game released in 1966 for 2 players, 360 minutes per game, and ages 12 and up. It was designed by Lindsley Schutz and Larry Pinsky and its main mechanics are Dice Rolling, Memory, and Grid Movement.

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About the game

Guadalcanal is a hex based simulation of the land battle of Guadalcanal from August, 7 1942 through January 29, 1943, with battalion-sized units and a map scale of approximately one mile per hex. The naval and aerial combat that surrounded Guadalcanal are assumed to have their historical results so only historical reinforcements are available. The "Basic Game" introduced the components: the map board, unit counters, victory conditions, movement, zones of control, and combat. The "Tournament Game" the effects of different terrain types, reduction of units due to combat rather than wholesale elimination, ranged artillery fire, and point-based victory conditions. The "Optional Rules" introduced hidden movement, supply rules, different ranges for different artillery units based on their historical composition, withdrawing units from the island, and specialized capabilities for amphibious tractor and engineer units. Records for step reduction were kept on paper side records, rather than using reduced units (as in Anzio: The Struggle for Italy – 1943-1945); records for hidden movement were also kept on paper, rather than using screens to hide each player's view of the opponent's forces as in Midway. The game victory conditions in the basic game were that the United States won if the Japanese were unable to hold Henderson Field for two consecutive turns between the September 25 and November 20 turns, inclusive, with the game ending on November 20 turn. The Tournament Game extended until the January 29, 1943 turn, with the point-based victory determined based on points awarded for eliminating enemy combat factors, occupying Henderson Field, or (for the Japanese) having Henderson Field in range of their artillery units. Avalon Hill discontinued the game before assigning it a complexity rating; however, in the Avalon Hill ''General'', Volume 3, Number 6, Avalon Hill assigned to the game the following characteristics: Playing Time: 2-4 hours Play Balance: Even Complexity: Very Complex For Beginner: Very Poor Play-By-Mail: Poor Suggestion: Use of Optional Rules The rules were revised to a small extent in their second printing in June, 1966. These changes were described in the Avalon Hill ''General'', Volume 3. Number 2.

Questions and answers

Guadalcanal supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.