
- BGG rank
- BGG #19,139
- BGG rating
- 6.2
Ray Master
- 1–2 players
- 30 min
- Complexity 2.5/5
- 2016

Rules assistance for Five Worker's Morris
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Five Worker's Morris is an expansion for Three Men's Morris released in 2012 for 2 players and 5 minutes per game. It was designed by Justus Pang and its main mechanics are Point to Point Movement, Grid Movement, and Action Points.
This is an abstract game with two boards. The action board is a 2X2 square grid with four actions (Place, Place, Move, Remove) in the spaces. The network board is also a 2x2 square grid but the pieces are placed on the 9 vertices of the grid. Each player has five workers that use to take actions and/or place on the network board. Each turn a player has two actions per turn (except for the first player on the first turn who only has one action). To take an action a player takes one of their own workers from their supply and places it in an empty space on the action board and resolve the action accordingly. Instead of taking an action they may they may pass on one of their available actions - if they do so they must remove one of their workers from the action board (if they have any). The three types of action on the action boards are: Place: Place one of the activating workers in the Network board. Take the worker from either the General Supply or the "Place" Space just activated. Move: Move either player's worker on the Network Board to an adjacent vertice or move either player's worker on the Action board to an adjacent space (do not activate the action under the moved worker). Remove: Remove either player's worker from either the Network Board or the Action Board. The worker is returned to the player's general supply. The game ends immediately when a player has three workers in a row on the Network Board.
Five Worker's Morris supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Five Worker's Morris is 5 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Five Worker's Morris has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Five Worker's Morris belongs to these categories: Print & Play and Abstract Strategy. Its main mechanics are Point to Point Movement, Grid Movement, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Five Worker's Morris are: Justus Pang. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Five Worker's Morris as an expansion for Three Men's Morris. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Three Men's Morris to use it. Check that your edition of Three Men's Morris is compatible, as some expansions were revised between editions.