
- BGG rank
- BGG #11,194
- BGG rating
- 7.4
Dark Deeds
- 2–5 players
- 30–60 min
- Complexity 1.4/5
- 2016

2012
Rules assistance for Flame War
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Flame War is a board game released in 2012 for 2–6 players, 15 minutes per game, and ages 10 and up. It was designed by Andy Chambers and its main mechanics are Hand Management.
In the card game Flame War, each player takes the role of a forum admin. Starting threads, posting, flaming, maybe some trolling, and perhaps even bringing up a certain pony that might in fact be little and belong to someone you know... Flame War is a fun and clever game about running a forum. Every card in the game represents a post made by a forum member, often directed at another member. Some are informational, some are random, and some are downright mean. The internet is a scary place for folks who like to read what other people write. Closing down threads scores you points, and the player who scores the most points when the game ends wins.
Flame War supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Flame War is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Flame War for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Flame War has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Flame War belongs to these categories: Card Game and Humor. Its main mechanics are Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Flame War are: Andy Chambers. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Flame War as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.