
- BGG rank
- BGG #8,993
- BGG rating
- 6.6
6 nimmt! Brettspiel
- 2–6 players
- 25 min
- Complexity 1.3/5
- 2019

2013
Rules assistance for Flash 10
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Flash 10 is a board game released in 2013 for 2–5 players, 20 minutes per game, and ages 8 and up. It was designed by Wolfgang Kramer and its main mechanics are Pattern Building.
Wolfgang Kramer's Flash 10 is a quick-playing take on the Rack-O game system, with players trying to arrange cards in numerical order – but doing so all at the same time. The card deck includes 120 cards, twenty showing a thunderstorm and the other hundred numbered 0-99, with each card ending in 0 or 5 showing a lightning bolt. Someone shuffles the deck, then each player receives ten cards face down, which they place in a row in front of them. Playing simultaneously and as quickly as possible, players reveal these cards (without rearranging them), then start taking cards one at a time from those scattered in the center of the table and placing them on one of the ten cards in front of them, thereby creating stacks of cards as the game progresses. If a player draws a thunderstorm card, she can place it on any stack. As soon as a player has ten number cards in ascending order from left to right, she yells "Stop!" and ends the round. If she's correct, she scores 10 points, plus 2 points for ending the round. Each other player scores points for the number of cards in order starting from their left stack. In addition, each card with a lightning bolt (whether in order or not) is worth 1 point, while each thunderstorm card is worth -1 point. Players then shuffle the cards and start another round. Whoever reaches 50 or more points first wins! Flash 10 includes two variants. In one, players can end the round even if they have one or more thunderstorm cards in their row. In the second, players use nine cards instead of ten, and they must arrange their cards in ascending, then descending order with the fifth card in the row serving as the turning point.
Flash 10 supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Flash 10 is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Flash 10 for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Flash 10 has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Flash 10 belongs to these categories: Card Game and Real-time. Its main mechanics are Pattern Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Flash 10 are: Wolfgang Kramer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Flash 10 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.