Flash Duel: Second Edition
BGG rank
BGG #4,782
BGG rating
6.8

Flash Duel: Second Edition

2011

Rules assistance for Flash Duel: Second Edition

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–5 players
  • 5–15 min
  • Complexity 1.6/5

For 1 player

Rules assistant for Flash Duel: Second Edition

What would you like to know?

Answers come from the official rulebook, with the page to check.

Flash Duel: Second Edition is a board game released in 2011 for 1–5 players and 5–15 minutes per game. It was designed by David Sirlin and its main mechanics are Variable Player Powers, Hand Management, and Team-Based Game.

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About the game

Flash Duel: Second Edition is a simple, fast card game that simulates sparring matches amongst Fantasy Strike characters. The fight takes place on an 18-space linear track, and it's all about striking from the right distance and getting to the right range. This edition contains 20 characters, each with their own special abilities, allowing for hundreds of different matchups. There are seven different modes of play: Simple mode, for first time players Full mode, using the character abilities Custom Clockwork: build your own character! 2v2 team battle Solo play, with 10 achievements to earn Raid on Deathstrike Dragon: 2, 3, or 4 players cooperate against a powerful 5th player controlling the Dragon Betrayal at Raid on Deathstrike Dragon: A more difficult raid where one player is secretly on the Dragon's side! Part of the Fantasy Strike Universe.

Questions and answers

Flash Duel: Second Edition supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.