
- BGG rank
- BGG #2,157
- BGG rating
- 8.0
Codex: Card-Time Strategy – Deluxe Set
- 2–5 players
- 45 min
- Complexity 3.6/5
- 2016

2011
Rules assistance for Flash Duel: Second Edition
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Flash Duel: Second Edition is a board game released in 2011 for 1–5 players and 5–15 minutes per game. It was designed by David Sirlin and its main mechanics are Variable Player Powers, Hand Management, and Team-Based Game.
Flash Duel: Second Edition is a simple, fast card game that simulates sparring matches amongst Fantasy Strike characters. The fight takes place on an 18-space linear track, and it's all about striking from the right distance and getting to the right range. This edition contains 20 characters, each with their own special abilities, allowing for hundreds of different matchups. There are seven different modes of play: Simple mode, for first time players Full mode, using the character abilities Custom Clockwork: build your own character! 2v2 team battle Solo play, with 10 achievements to earn Raid on Deathstrike Dragon: 2, 3, or 4 players cooperate against a powerful 5th player controlling the Dragon Betrayal at Raid on Deathstrike Dragon: A more difficult raid where one player is secretly on the Dragon's side! Part of the Fantasy Strike Universe.
Flash Duel: Second Edition supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Flash Duel: Second Edition is 5–15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Flash Duel: Second Edition has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Flash Duel: Second Edition belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Variable Player Powers, Hand Management, and Team-Based Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Flash Duel: Second Edition are: David Sirlin. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Flash Duel: Second Edition as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.