
- BGG rating
- 5.4
Fleet 1715: Expansion
- 1 player
- Complexity 1.0/5
- 2007

2006
Rules assistance for Fleet 1715
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Fleet 1715 is a board game released in 2006 for 1–5 players, 45 minutes per game, and ages 10 and up. It was designed by Stephan Riedel and its main mechanics are Deduction and Paper-and-Pencil.
Scheduled for Essen 2006 release, this is Stephan Riedel's card version of his deduction board game, Old Town, albeit with a different theme: the discovery of a lost Spanish fleet. At dawn on July 24, 1715, a fleet of eleven ships lifted anchor in Havana. For fear of raids, the Spaniards hadn't dared to send a single one of their silver ships over to the motherland. The War of the Spanish Succession with Great Britain and the Netherlands had made shipping routes too unsafe. What was now being transported on the ships of this armada was the most precious cargo that has ever been entrusted to the seas: the ships had loaded gold and silver bars worth the equivalent of 86 million dollars. The ships also had three iron-studded chests on board, filled to the brim with priceless jewels. The chests were intended for the future wife of the Spanish king, Duchess Isabella of Parma. On July 29th, the fleet passed the Bahamas and headed for what is now Cape Kennedy. During the night the waves suddenly increased and a hurricane drove the ships towards the reef-strewn coast. On the morning of July 31, 1715 the storm was over. Hundreds of corpses lay among gold bars, silver coins and cannons on the Florida coast. Using cards and a log puzzle deduction grid, players try to match , the captain, ship, cargo and depth of wreck for ships from the fleet. Expanded by: Fleet 1715: Expansion
Fleet 1715 supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Fleet 1715 is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Fleet 1715 for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fleet 1715 has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Fleet 1715 belongs to these categories: Card Game, Deduction, and Nautical. Its main mechanics are Deduction and Paper-and-Pencil. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fleet 1715 are: Stephan Riedel. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fleet 1715 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.