
- BGG rank
- BGG #4,498
- BGG rating
- 6.7
Eggs and Empires
- 2–6 players
- 25 min
- Complexity 1.3/5
- 2014

Rules assistance for Fleet: Captain's Club & Research Vessel
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Fleet: Captain's Club & Research Vessel is an expansion for Fleet released in 2018 for 1–6 players, 30–45 minutes per game, and ages 10 and up. It was designed by Ben Pinchback and Matt Riddle and its main mechanics are Hand Management and Auction / Bidding.
Promocards for Fleet that were available during the Fleet: The Dice Game Kickstarter. Includes 3 Captain's Club and 8 Research Vessel cards. The Research Vessel is a dock card. It costs 2 crates and is worth 2VP. The Captain's Club is a premium license with a Minimum cost $10 and worth 7 VP. The text on the card reads: "Once per turn after fishing, move a Captain from a full boat to the Captain's Club. Game End: 2 VP per captain in the Captain's Club (Max 8VP)
Fleet: Captain's Club & Research Vessel supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Fleet: Captain's Club & Research Vessel is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Fleet: Captain's Club & Research Vessel for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fleet: Captain's Club & Research Vessel belongs to these categories: Card Game, Nautical, and Expansion for Base-game. Its main mechanics are Hand Management and Auction / Bidding. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fleet: Captain's Club & Research Vessel are: Ben Pinchback and Matt Riddle. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fleet: Captain's Club & Research Vessel as an expansion for Fleet. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Fleet to use it. Check that your edition of Fleet is compatible, as some expansions were revised between editions.