Fleet Commander: 2-Player Pack
BGG rating
6.0

Expansion for Fleet Commander: 1 – Ignition

Fleet Commander: 2-Player Pack

2016

Rules assistance for Fleet Commander: 2-Player Pack

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–8 players
  • 30–120 min
  • 12+

Rules assistant for Fleet Commander: 2-Player Pack

What would you like to know?

Answers come from the official rulebook, with the page to check.

Fleet Commander: 2-Player Pack is an expansion for Fleet Commander: 1 – Ignition released in 2016 for 2–8 players, 30–120 minutes per game, and ages 12 and up. It was designed by Didier Dincher and its main mechanics are Hand Management, Dice Rolling, and Grid Movement.

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About the game

Additional parts to add more players to the game. The base game supported up to four players, the addition of this expansion allowed up to eight players. With enough extra ships though, you could in theory support twenty player games. This bagged expansion came with every "Admiral" pledge of Genesis, and could be ordered as an add-on. Included two punchboards and 18 engraved dice. One punchboard was for the extra Player Command Boards, and the second gave you identifying "gears" to add to the ship's flight stands to delineate different player alignments.

Questions and answers

Fleet Commander: 2-Player Pack supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.