GKR: Heavy Hitters
BGG rank
BGG #2,022
BGG rating
7.6

GKR: Heavy Hitters

2018

Rules assistance for GKR: Heavy Hitters

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 60–120 min
  • 12+
  • Complexity 2.8/5

For 1 player

Rules assistant for GKR: Heavy Hitters

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Answers come from the official rulebook, with the page to check.

GKR: Heavy Hitters is a board game released in 2018 for 1–4 players, 60–120 minutes per game, and ages 12 and up. It was designed by Matt Hyra and its main mechanics are Hand Management, Take That, and Dice Rolling.

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About the game

Welcome to the biggest sport of the future – GIANT KILLER ROBOTS : HEAVY HITTERS! GKR: HEAVY HITTERS is an advertising-driven, televised combat sport where mega corporations fight for lucrative salvage rights and advertising dominance in Earth’s abandoned cities. But more importantly, they need you! Your skills as a pilot and tactician are needed to win, gaining your Faction more fans, and more importantly, loyal consumers. You will be piloting a Heavy Hitter, the name given to the largest fighting mechs in the battle zone. Flanking your Heavy Hitter in these high stakes sport matches are 3 unmanned robotic support units, consisting of Combat, Repair and Recon. Fighting head-to-head using your Heavy Hitter, you control your entire team of GKRs, strategizing your way to victory. Any dumb mech-jockey can shoot, but can you STRAT? Guess we’re gonna find out! GKR: Heavy Hitters - A new boardgame set in the world of Giant killer Robots! The solo rules are included in the updated rulebook which comes with the game. Contents: 4 x Giant Heavy Hitters (139mm) 12 x Support Units (47mm) 10 x Buildings 317 x Cards 1 x Unique Hex-based Gameboard 8 x Pilots & Achievements Boards 4 x Energy Tracker Tokens & Dashboards 80 x Holo-board Tags 2 x Attack Dice 8 x Defense Dice 1 x Glory Hound Token

Questions and answers

GKR: Heavy Hitters supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.