Fleet Commander: Avatar
BGG rating
7.8

Expansion for Fleet Commander: 1 – Ignition

Fleet Commander: Avatar

2016

Rules assistance for Fleet Commander: Avatar

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 30–60 min
  • 12+
  • Complexity 3.5/5

Rules assistant for Fleet Commander: Avatar

What would you like to know?

Answers come from the official rulebook, with the page to check.

Fleet Commander: Avatar is an expansion for Fleet Commander: 1 – Ignition released in 2016 for 2–4 players, 30–60 minutes per game, and ages 12 and up. It was designed by Pierre Steenebruggen and Didier Dincher and its main mechanics are Hand Management, Dice Rolling, and Grid Movement.

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About the game

Fleet Commander: Avatar As the conflict between the "League of Phoebe" and the "Hegemony of Amycles" intensified, great leaders emerged to impose their views of warfare. Some of them earned their leadership by their zeal, their determination, or their ingenuity -- while others simply took power from their defeated opponents. However, one thing nobody dares to contest, is that each of them has their own distinct advantage to lead these huge fleets to victory. Avatar is an expansion for ''Fleet Commander: Genesis'' that will allow players to add to their fleet the heavy battleships and commanders which give bonuses during any battle. It also contains new terrain tiles and special weapons.

Questions and answers

Fleet Commander: Avatar supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.