Fleet Commander: Forge
BGG rating
7.6

Expansion for Fleet Commander: 1 – Ignition

Fleet Commander: Forge

2016

Rules assistance for Fleet Commander: Forge

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 30–120 min
  • 12+
  • Complexity 3.5/5

Rules assistant for Fleet Commander: Forge

What would you like to know?

Answers come from the official rulebook, with the page to check.

Fleet Commander: Forge is an expansion for Fleet Commander: 1 – Ignition released in 2016 for 2–4 players, 30–120 minutes per game, and ages 12 and up. It was designed by Pierre Steenebruggen and Didier Dincher and its main mechanics are Hand Management, Dice Rolling, and Grid Movement.

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About the game

Fleet Commander: Forge With the Forge mini-expansion, you will be able to add to your fleet some of the most powerful and sophisticated warships ever seen in the galaxy. Using the hulls of standard warships, the "Forge" managed to develop a new mix of capacities according to the requirements of their customers. As a Commander of the Hegemony of Amycles, you can now add the dangerous class 2 Assault-ship and class 3 Gun-ship to your fleet. As a Phoeban Commander, count on the fast Strategic Cruiser and the sturdy Turtle Ship to master the battle zone. Finally, intelligence agencies intercepted transmissions about "specific special weapons" inbound to system PA-FF-104. Has the "Forge of Fendrix" already equipped Battleships with such unique devices, or are they still only plans? The answer is in the battle to come.

Questions and answers

Fleet Commander: Forge supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.