
- BGG rank
- BGG #6,050
- BGG rating
- 7.8
Fighters of the Pacific
- 1–2 players
- 120 min
- Complexity 2.2/5
- 2023

Rules assistance for Fleet Commander: Forge
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Fleet Commander: Forge is an expansion for Fleet Commander: 1 – Ignition released in 2016 for 2–4 players, 30–120 minutes per game, and ages 12 and up. It was designed by Pierre Steenebruggen and Didier Dincher and its main mechanics are Hand Management, Dice Rolling, and Grid Movement.
Fleet Commander: Forge With the Forge mini-expansion, you will be able to add to your fleet some of the most powerful and sophisticated warships ever seen in the galaxy. Using the hulls of standard warships, the "Forge" managed to develop a new mix of capacities according to the requirements of their customers. As a Commander of the Hegemony of Amycles, you can now add the dangerous class 2 Assault-ship and class 3 Gun-ship to your fleet. As a Phoeban Commander, count on the fast Strategic Cruiser and the sturdy Turtle Ship to master the battle zone. Finally, intelligence agencies intercepted transmissions about "specific special weapons" inbound to system PA-FF-104. Has the "Forge of Fendrix" already equipped Battleships with such unique devices, or are they still only plans? The answer is in the battle to come.
Fleet Commander: Forge supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Fleet Commander: Forge is 30–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Fleet Commander: Forge for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fleet Commander: Forge has a complexity rating of 3.5 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Fleet Commander: Forge belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Hand Management, Dice Rolling, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fleet Commander: Forge are: Pierre Steenebruggen and Didier Dincher. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fleet Commander: Forge as an expansion for Fleet Commander: 1 – Ignition. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Fleet Commander: 1 – Ignition to use it. Check that your edition of Fleet Commander: 1 – Ignition is compatible, as some expansions were revised between editions.