
- BGG rank
- BGG #14,032
- BGG rating
- 8.2
One-hour Wargames
- 1–2 players
- 60 min
- Complexity 2.2/5
- 2014

1943
Rules assistance for Fletcher Pratt's Naval War Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Fletcher Pratt's Naval War Game is a board game released in 1943 for 2 players and ages 12 and up. It was designed by Fletcher Pratt and its main mechanics are Dice Rolling, Variable Set-up, and Paper-and-Pencil.
"Fletcher Pratt's Naval War Game" is a set of Naval miniature wargame rules for World War I and World War II ship battles, extremely popular during the 1940's. From the Introduction: [A] game that can be played by almost anyone, not too heavily upholstered to bend over and maneuver a model ship across the floor. It is also, fortunately, a game whose practical details can be learned in 15 minutes or less, in spite of the apparent complexity of the rules. Having been told how to maneuver his ship by the speed-scale and how to lay the firing arrows, the rest is up to the individual's keenness of eye and his ability to keep cool amid excitements.
Fletcher Pratt's Naval War Game supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The catalogue lists Fletcher Pratt's Naval War Game for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fletcher Pratt's Naval War Game has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Fletcher Pratt's Naval War Game belongs to these categories: Wargame, Miniatures, and Nautical. Its main mechanics are Dice Rolling, Variable Set-up, and Paper-and-Pencil. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fletcher Pratt's Naval War Game are: Fletcher Pratt. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fletcher Pratt's Naval War Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.