Dux Bellorum: Arthurian Wargaming Rules AD367-793
BGG rank
BGG #13,118
BGG rating
7.8

Dux Bellorum: Arthurian Wargaming Rules AD367-793

2012

Rules assistance for Dux Bellorum: Arthurian Wargaming Rules AD367-793

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 60 min
  • 14+
  • Complexity 2.1/5

For 2 players

Rules assistant for Dux Bellorum: Arthurian Wargaming Rules AD367-793

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Answers come from the official rulebook, with the page to check.

Dux Bellorum: Arthurian Wargaming Rules AD367-793 is a board game released in 2012 for 2–4 players, 60 minutes per game, and ages 14 and up. It was designed by Daniel Mersey and its main mechanics are Dice Rolling, Variable Set-up, and Simulation.

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About the game

From Osprey's publicity: The Dark Age of Britain, from the middle of the 4th century to the end of the 8th, was a time of violence and warfare, when charismatic warlords such as the fabled King Arthur could gather together armies and carve out their own kingdoms. With this new set of wargames rules, players can take on the role of these warlords and command their own armies on the tabletop. Written by the author of the popular Glutter of Ravens rules set, Dux Bellorum is an element-based system, where each base of figures represents 50 fighting men. Each player has a specific number of points with which to construct his force and can choose to a Late Roman, Romano-British, Welsh, Saxon, Pictish, Irish, or Sea Raider army. The game is then played out following a set of simple, fast-paced rules. A completely self-contained gaming system, Dux Bellorum is perfect for gamers who are looking for a way into fighting Dark Age battles without investing a lot of time or money in larger rulesets. From the playtest introduction: Dux Bellorum is an Arthurian-era Dark Ages wargame, set in the period from the mid fourth century AD to the end of the eighth century AD. The rules emphasise the influence an army’s commander has on his units, with simple manoeuvre rules and chaotic, swirling close combat. You'll win by inspiring the right troops at the right time, balancing quality versus quantity in your army, and by finding a sprinkling of luck at the right time. All distances are given in Base Widths, which allows the game to be used with any scale of miniature based in many different ways. An army usually has 6-12 units, and each unit is rated for Aggression (Attacks), Protection (Defence), and Cohesion (Strength) and is trained either as Shieldwall, Warriors, Riders, or Skirmishers (all of which operate differently in the game). Dux Bellorum armies are selected from following lists: Late Roman, Romano-British, Welsh, Saxon, Pictish, Irish, Land Raider, Sea Raider.

Questions and answers

Dux Bellorum: Arthurian Wargaming Rules AD367-793 supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.