
- BGG rating
- 7.3
Flick of Faith: Cataclysm
- 2–5 players
- 15–40 min
- Complexity 1.3/5
- 2021

2019
Rules assistance for Flick of Faith
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Flick of Faith is a board game released in 2019 for 2–4 players, 15–40 minutes per game, and ages 8 and up. It was designed by Jan Truchanowicz, Łukasz Włodarczyk, Paweł Stobiecki, and Kamil Jarząbek and its main mechanics are Variable Player Powers, Area Majority / Influence, and Voting.
Gods are powerful and... bored! Make a bet with the others, use your unique powers and gather the most believers in the Archipelago of the Navel of the World. Flick of Faith is a flicking area control game in which players are sending their prophets into the islands by flicks. Make sure people heard about you on every island. Even better if you can get the domination - the winning is close. But be careful! To make the bet more interesting other gods would use every sneaky trick. The game is divided into 4 rounds. Each player picks a god with unique power, for example ability to send a gigantic monster into the map. Besides that everyone has 5 prophets in a form of wooden discs and a few temples of their own color. Every round splits into 3 simple phases. Council Phase - players draw two cards with unique rule modifications and vote for the one they want to apply into the game. Once the voting is over, new rule comes into play. Mission Phase - every player in their own turn flicks one of their prophets into the map. Prophet may knock other prophets off the map or help them to catch an island. Gods can also use their special powers. This phase ends if there is no prophet left in any god's pool. Conversion Phase - each god gains victory points for every island they have a prophet or temple on. God gains bonus victory points if they dominate the entire island. Moreover there is the Navel of the World Island. This one grants a lot of bonus points depends on how well are your prophets spread over the archipelago, but is also really difficult to reach. If your prophet can manage to take the city, he builds a temple for your greatness. After that all prophets are taken off the map and the round ends. Now you have entirely new generation of prophets to flick into the archipelago. After 4 rounds bonus points are dealt out and the winner is the god with most victory points gathered so far. Numbers included in the section above may vary depending on the number of players. —description from the designer
Flick of Faith supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Flick of Faith is 15–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Flick of Faith for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Flick of Faith has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Flick of Faith belongs to these categories: Action / Dexterity and Mythology. Its main mechanics are Variable Player Powers, Area Majority / Influence, and Voting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Flick of Faith are: Jan Truchanowicz, Łukasz Włodarczyk, Paweł Stobiecki, and Kamil Jarząbek. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Flick of Faith as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.