
- BGG rank
- BGG #29,654
- BGG rating
- 5.1
I Spy Eagle Eye
- 1–4 players
- 20 min
- Complexity 1.0/5
- 2006

2009
Rules assistance for Flickin' Chicken
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Flickin' Chicken is a board game released in 2009 for 2–6 players, 30 minutes per game, and ages 6 and up. It was designed by P. Joseph Shumaker.
Try to land any part of your Flickin' Chicken on the target within the least of throws as possible. The player with the lowest score after nine-rounds is the winner. SETUP 1 - Each player chooses a Flickin' Chicken. Pay attention to the color, this is YOUR chicken! 2 - Designate someone to be the score keeper. This person will keep score during the game using the included Score-Keeper and pencil. Write each player's name in the Score-Keeper. 3 - The youngest player takes the Target Disc first. They will be the first to throw the disc and their Flickin' Chicken. PLAYING EACH ROUND 1 - Flickin' Chicken is played in 9 rounds. The person with the lowest score after nine rounds is the winner. 2 - At the start of each round, throw the Target Disc as far as you can. For the first round, the youngest player throws first. For subsequent rounds, the winner of the previous round, play paper-scissor-rock, flip a coin or other tie-breaking ritual to determinate the thrower. Greco-Roman Wrestling is not reccomended. 3 - Taking turns, and starting with the Target Disc thrower, each player throws their Flickin' Chicken at the Target Disc, trying to land any part of their chicken on the disc. If you land any part of your Flickin' Chicken on the Target Disc on your first throw, this is a "Pollo-In-One". Everyone should congratulate you, as it's quite a feat. 4 - After everyone has thrown, it is now time for your next throw (if needed). The player whose chicken landed furthest from the target disc will go next (throwing from where the chicken landed) continuing with the next furthest player, so forth and so on. 5 - Repeat this until everyone has landed any part of their Flickin' Chicken onto the Target Disc. Once you hit the target disc, remove your chicken from play. Keep track of your throws as each throw is equal to one point. 6 - When every player has landed their chicken on the target the round is over. It is now time to score the round. 7 - Repeat the above until you have played all nine-rounds. SCORING 1 - The target Disc has 2 sides, a Bonus side and a Penalty side. Each round is different depending on which side of the Target Disc is facing up after it lands! 2 - If any part of your Flickin' Chicken is TOUCHING the center white circle of the Target Disc then score accordingly and as follows: "Penalty +1" - Add one point to your score if any part of your Flickin' Chicken is touching the Penalty Circle. "Bonus -1" - Deduce one point from your score if any part of your Flickin' Chicken is touching the Bonus Circle. 3 - After determining if any Bonus or Penalty points apply to a players score, write their score in the Score-Keeper using the including pencil. 4 - After 9 rounds of play, tally up the players' scores. The player with the lowest score wins! (from the Rules-book)
Flickin' Chicken supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Flickin' Chicken is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Flickin' Chicken for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Flickin' Chicken has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Flickin' Chicken belongs to these categories: Humor, Animals, and Children's Game. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Flickin' Chicken and want something comparable for your next game night.
The credited designers of Flickin' Chicken are: P. Joseph Shumaker. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Flickin' Chicken as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.