
- BGG rank
- BGG #25,024
- BGG rating
- 5.9
Birth of a Nation
- 2 players
- 120–240 min
- Complexity 2.4/5
- 1982

2008
Rules assistance for Flintlock: Black Powder, Cold Steel - Volume I: Carolina Rebels
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Flintlock: Black Powder, Cold Steel - Volume I: Carolina Rebels is a board game released in 2008 for 1–2 players, 120 minutes per game, and ages 12 and up. It was designed by Richard H. Berg and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
THIS GAME HAS BEEN DISCONTINUED. Flintlock is a company level American Revolution game at a scale of about 50 yards per hex and about 50 men per counter/unit. The system emphasizes the limits of command, training, and discipline, all in the milieu of the very linear style of warfare in the pre-Napoleonic era. In addition, it uses a most unusual set of mechanisms for resolving shock combat. Will you have your troops go into close order, or spread out for better fire possibilities? What are the pros and cons of the rifle-armed American militia? Can your dragoon forces exert any influence? Flintlock is designed for quick learning and easy play. Game rules are short, but they cover almost every aspect of battle at this micro level. Playing time is less than 2 hours. The battles chosen highlight small unit tactics in the grueling Southern Campaign, where both sides had ample opportunities to watch, learn and practice, with an emphasis on formation. Some of the great commanders of the war, from Nathanial Greene and Daniel Morgan to Lord Cornwallis and the infamous, but capable, Banastre Tarleton are in full action. The Scenarios/battles, all (well, most) with armies of one or two thousand men, include: Camden (17 August 1780) where Lord Cornwallis stood and confronted a much larger force under Horatio Gates, but the rebel militia disintegrated and Gates’s army was routed in a major British victory. Cowpens (17 January 1781). Daniel Morgan conducted a masterful, tactical battle, defeating Banastre Tarleton and destroying the dreaded British Legion in one of the major victories of the war. Guilford Courthouse (15 March 1781). Nathanial Greene outnumbered Lord Cornwallis by more than two to one. However, the British took the field but with such heavy losses that, in retrospect, Greene could claim a strategic success. Hobkirk’s Hill (25 April 1781) in which Nathanial Greene’s Marylanders failed to stand against a concerted charge from Lord Rawdon’s smaller but better disciplined army.
Flintlock: Black Powder, Cold Steel - Volume I: Carolina Rebels supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Flintlock: Black Powder, Cold Steel - Volume I: Carolina Rebels is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Flintlock: Black Powder, Cold Steel - Volume I: Carolina Rebels for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Flintlock: Black Powder, Cold Steel - Volume I: Carolina Rebels has a complexity rating of 3.1 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Flintlock: Black Powder, Cold Steel - Volume I: Carolina Rebels belongs to these categories: Wargame, Age of Reason, and American Revolutionary War. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Flintlock: Black Powder, Cold Steel - Volume I: Carolina Rebels are: Richard H. Berg. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Flintlock: Black Powder, Cold Steel - Volume I: Carolina Rebels as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.