
- BGG rating
- 7.8
Flip Voyage: Fantastic Discoveries Mini-Expansion
- 1–4 players
- 45 min
- Complexity 3.0/5
- 2025

2026
Rules assistance for Flip Voyage
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Flip Voyage is a board game released in 2026 for 1–4 players, 45 minutes per game, and ages 12 and up. It was designed by Steven Aramini and its main mechanics are Paper-and-Pencil and Solo / Solitaire Game.
Flip Voyage is a flip-and-write game that takes players on a voyage through the fantastical world of Jules Verne’s 20,000 Leagues Under the Sea, featuring a standard poker deck to drive a sandbox style of game play and dry erase player boards to track your progress. In the game, Captain Nemo has set forth a challenge to his most prized crew members, you among them. Earn the most notoriety and you will inherit his great legacy! Each player takes command of their own bare-bones replica of the infamous Nautilus submarine, exploring a map filled with dangers and rewards. Each turn, you will flip over three cards, assigning one to determine your destination, one to give an order to your crew, and one to execute that order. Conduct science experiments. Engage in warfare. Embark on undersea adventures. Liberate the oppressed. Along the way, you’ll have opportunities to build powerful upgrades to improve the efficiency and capabilities of your sub. Additionally, the game includes Nemo’s Challenge cards and character cards with unique starting resources and special items. The game features a dual-purpose track: from one end you will track notoriety and from the other end you will track leagues traveled. When these two tracks converge, the end game is triggered. For solo players, the game includes a dedicated solo mode with a win-loss condition called Farragut’s Pursuit, in which you will battle wits with a clever commander who is hunting you. You’ll need to adjust your strategy throughout the game to stay one step ahead of him. —description from the designer
Flip Voyage supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Flip Voyage is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Flip Voyage for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Flip Voyage has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Flip Voyage belongs to these categories: Print & Play, Nautical, and Novel-based. Its main mechanics are Paper-and-Pencil and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Flip Voyage are: Steven Aramini. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Flip Voyage as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.