
- BGG rank
- BGG #5,631
- BGG rating
- 7.6
Flip Voyage
- 1–4 players
- 45 min
- Complexity 2.6/5
- 2026

Rules assistance for Fliptown: The Lone Gun
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Fliptown: The Lone Gun is an expansion for Fliptown released in 2024 for 1 player, 30–45 minutes per game, and ages 12 and up. It was designed by Steven Aramini and its main mechanics are Paper-and-Pencil, Solo / Solitaire Game, and Scenario / Mission / Campaign Game.
In Fliptown: The Lone Gun, you’ll embark on a solo journey that takes you through 12 chapters, each with its own “law of the land” (a unique rule just for that chapter) and “aim of the game” (a unique win condition just for that chapter). With every new chapter, you must choose between one of two special items, which you’ll keep in your inventory from game to game. Thus, as the campaign advances, your character will evolve and get more powerful. Featuring a simple “save” system to allow you to save your progress between games and a campaign point system to track your success over the entirety of the campaign, The Lone Gun offers a whole new way to experience Fliptown. —description from the designer
Fliptown: The Lone Gun supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Fliptown: The Lone Gun is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Fliptown: The Lone Gun for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fliptown: The Lone Gun has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Fliptown: The Lone Gun belongs to these categories: Print & Play, American West, and Expansion for Base-game. Its main mechanics are Paper-and-Pencil, Solo / Solitaire Game, and Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fliptown: The Lone Gun are: Steven Aramini. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fliptown: The Lone Gun as an expansion for Fliptown. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Fliptown to use it. Check that your edition of Fliptown is compatible, as some expansions were revised between editions.