
- BGG rating
- 8.0
Snowdonia: Deluxe Master Set
- 1–5 players
- 30–90 min
- Complexity 3.0/5
- 2019

2016
Rules assistance for Flock
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Flock is a board game released in 2016 for 2–5 players, 30 minutes per game, and ages 14 and up. It was designed by David J. Mortimer and its main mechanics are Area Majority / Influence and Worker Placement.
Lead the most impressive flock through feeding, nest building, and hatching. Selecting the actions is simple, but when one bird flies, so do all the others! Can you time your actions to take advantage of when the flocks fly? During the game Flock, players try to expand their flock with the goal of scoring the most victory points after three rounds of play. Victory points are scored by controlling the action cards at the end of each round. Also, be sure to have enough tasty worms to feed your birds at the end of each round, or otherwise they will fly away. Will your flock be on top of the pecking order? In more detail, players start with three of their eleven birds in front of them. Six nest, egg and worm tokens are placed on the side for each player. On a turn, a player can either place a bird on one of the six action cards or activate an action card on which they have at least one bird. When you activate an action card, you can remove birds from the card — possibly paying worms, nests and eggs as well — to take the action shown, such as removing two birds from "Feeding" to get three worms. Spent birds are returned to your personal pool of resources, while other spent resources are placed on the side. Each player in turn order does the same with this action, then whether they used their birds or not, all birds are removed from this action card, flying away to the players' personal pools. When the "Dominance" card is activated, the dominant player adjusts their pecking order on the initiative track, then everyone else flies their birds from that card to the other action cards. When "Competition" is activated, which is possible only when enough birds have landed on it, each player spends a nest and worm for each of their birds (removing them if this isn't possible), then flies their birds to other action cards. Players then score points for having the most or secondmost birds on a card and for the birds left in their pool. After three rounds, the player with the most points wins!
Flock supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Flock is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Flock for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Flock has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Flock belongs to these categories: Animals and Abstract Strategy. Its main mechanics are Area Majority / Influence and Worker Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Flock are: David J. Mortimer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Flock as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.