
- BGG rank
- BGG #30,865
- BGG rating
- 4.1
Hadron
- 2 players
- 20–60 min
- Complexity 1.7/5
- 2022

2010
Rules assistance for Flume
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Flume is a board game released in 2010 for 2 players, 20–60 minutes per game, and ages 5 and up. It was designed by Mark Steere and its main mechanics are Tile Placement, Square Grid, and Paper-and-Pencil.
Flume is a drawless two-player game. The odd sized, square board starts out empty. The green circles are treated as green stones on the board. The two players, Red and Blue, take turns adding stones of their own color to the board, starting with Red. Sometimes a player will add more than one stone on a turn. There will always be a move available. Passing is not allowed. When the board fills up, whoever has the most stones on the board wins. Draws are not possible. Stone placement You can place a stone on any unoccupied point. When you form 3 or 4 connections (orthogonal adjacencies) with stones of any color, you must add another stone immediately, while it’s still your turn. And so on. Your turn concludes when you add a stone which forms 2 or less connections with neighboring stones. Color doesn’t matter when placing stones. Red stones, blue stones and the green "stones" surrounding the board are all treated the same. Flume uses the pie rule. Anti-mirroring rule To prevent Player 1 (Red) from mirroring Player 2, on their first turn Player 1 is not allowed to place a stone on the center point.
Flume supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Flume is 20–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Flume for ages 5 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Flume has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Flume belongs to these categories: Territory Building and Abstract Strategy. Its main mechanics are Tile Placement, Square Grid, and Paper-and-Pencil. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Flume are: Mark Steere. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Flume as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.