
- BGG rank
- BGG #3,048
- BGG rating
- 6.5
Sushizock im Gockelwok
- 2–5 players
- 20 min
- Complexity 1.2/5
- 2008

2016
Rules assistance for Fly High
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Fly High is a board game released in 2016 for 2–5 players, 15–30 minutes per game, and ages 6 and up. It was designed by Shin Hyung Kyu and its main mechanics are Set Collection, Push Your Luck, and Dice Rolling.
Fly me to the moon! Fly High is a quick-playing memory game of flying high and low and pushing the luck to score the most points. At the start of the game, you lay out a 3x3 grid of cards face down which are valued 10-60 (jumping up by tens). On your turn, you roll dice to determine a minimum number of cards you must turn face up. Now try to fly high by finding the right cards to go up in ascending order. If you flip a card that has the same value or lower, then all cards are turned face down again and it is the next player's turn. Try to push your luck and flip more cards than the dice tells you, and maybe you can even earn a set of three cards of the same color for bonus points. When you score, you remove cards, then fill the gaps in the grid. When the deck runs out, the game ends, and whoever has earned the most cards wins!
Fly High supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Fly High is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Fly High for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fly High has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Fly High belongs to these categories: Dice, Memory, and Aviation / Flight. Its main mechanics are Set Collection, Push Your Luck, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fly High are: Shin Hyung Kyu. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fly High as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.