FootClub
BGG rank
BGG #17,331
BGG rating
7.5

FootClub

2017

Rules assistance for FootClub

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60 min
  • 10+
  • Complexity 3.0/5

For 2 players

Rules assistant for FootClub

What would you like to know?

Answers come from the official rulebook, with the page to check.

FootClub is a board game released in 2017 for 2 players, 60 minutes per game, and ages 10 and up. It was designed by Michel "Mad Mickey" Nguyen and its main mechanics are Dice Rolling and Deck, Bag, and Pool Building.

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About the game

Manage a football club and lead it to victory. - FootClub is a card game with a tactical dimension in which you control everything: recruitment during the transfer window, team lineup, pre-match strategy and coaching during the game. - Footclub offers a total immersion into the football experience, including the thrill and emotions of a real football match! - 2 game modes available. Pee Wee mode (15 min): simple, accessible for all, perfect to discover the game, it will easily attract beginners as well as young players. Expert mode (60 min): strategically rich and with great replay value, it will satisfy experienced players. The aim is to play a football match and to win the game, by scoring at least one more goal than your opponent. Each player builds its own team during the transfer window using a drafting mechanism. During the pre-game, each player chooses the lineup of its team (the team's layout on the field) and makes, at the same time, tactical choices to decide how the team will play. In order to do so, each player builds a deck with 14 cards selected among the 42 cards available (such as, for example, 4 tackles, 2 counter-attacks, etc.). The match is divided into two halves. A half consists of 5 rounds. Each round takes several steps: - draw, - substitutions, - ball possession (each team plays cards alternatively to recover the ball), - offensive (the team that possesses the ball tries to score a goal), The first half ends when the players can no longer draw cards. Each player then builds a new 14-card deck to start the second half. The game ends when the second half is over. The team that scored the most goals wins. A match can also ends up in a draw, a tie between the two players. In such a case and in order to determinate a winner, the players can agree to continue the game by going into extra time and, if necessary, a penalty shoot-out. Prior to starting the match, the players can decide to have a two-leg home and away confrontation. Major part of the game is deckbuilding and playing cards. This game includes the following components: 50 team cards; 84 match cards; 2 Kop cards; 8 help cards; 24 score cards; 70 tokens; 1 Pee Wee rulebook; 1 Expert rulebook; 2 six-sided dice; 1 multi colored dice; Dimensions of the box 9.1 x 6.6 x 1.2 inches (230x168x35mm); Dimensions of the cards 3.1 x 2.4 inches (88x63mm).

Questions and answers

FootClub supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.