
- BGG rank
- BGG #1,452
- BGG rating
- 8.3
Dragon Eclipse
- 1–2 players
- 60–120 min
- Complexity 2.7/5
- 2025

2021
Rules assistance for For Northwood! A Solo Trick-Taking Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
For Northwood! A Solo Trick-Taking Game is a board game released in 2021 for 1 player, 15–30 minutes per game, and ages 12 and up. It was designed by Wilhelm Su and its main mechanics are Hand Management, Solo / Solitaire Game, and Scenario / Mission / Campaign Game.
For Northwood! Is a solo hand management and precision trick-taking game. Your objective is to peacefully unify the kingdom of Northwood through conversations with their rulers. Over eight rounds, you must visit eight animal fiefs and engage their rulers in dialogue (tricks). Each ruler's suit represents the trump for that fief. Each ruler also requires you to win an exact number of tricks to join your alliance, so the game gets harder as your options dwindle. You start with four allies, each with an ability that you can use once per visit. These abilities can make you draw, discard, or otherwise manipulate your hand to help you hit the target score. Once you've won a ruler over, you can pull them in to substitute temporarily for one of your allies, if you need a more specific set of abilities to tackle the harder fiefs. With multiple difficulty levels, 24 rulers (12 used per game), and a 16-scenario challenge booklet, For Northwood! offers hours of gameplay with a new puzzle every time! Winner of *Best Overall Game* and *Jury Prize* in the 2021 BGG 54-card contest. Also winner of *Best Art*, *Best Solo Game*, and *Best New Designer*! -description from designer
For Northwood! A Solo Trick-Taking Game supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for For Northwood! A Solo Trick-Taking Game is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists For Northwood! A Solo Trick-Taking Game for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
For Northwood! A Solo Trick-Taking Game has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
For Northwood! A Solo Trick-Taking Game belongs to these categories: Card Game, Fantasy, and Animals. Its main mechanics are Hand Management, Solo / Solitaire Game, and Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of For Northwood! A Solo Trick-Taking Game are: Wilhelm Su. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists For Northwood! A Solo Trick-Taking Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.