
- BGG rank
- BGG #11
- BGG rating
- 8.3
Spirit Island
- 1–4 players
- 90–120 min
- Complexity 4.1/5
- 2017

Rules assistance for For Science!: Kickstarter Extra Content
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
For Science!: Kickstarter Extra Content is an expansion for For Science! released in 2021 for 1–6 players, 30 minutes per game, and ages 14 and up. It was designed by R. Eric Reuss and its main mechanics are Variable Player Powers, Hand Management, and Cooperative Game.
Kickstarter content from the crowdfunding campaign. It was packaged in the same box as the retail edition but had a sticker added to the box front. Extra content: 7 roles Dr. Obvious Mysterious Military Researcher Grumpy Senior Technician Press Mesmerist Wrangler of Subcontractors Melissa, Hunter of Grant Money Award Winning Researcher 3 diseases Virulent Yellowing Virulent Toxicardia Virulent Wheezing Tremors 3 alternative shape insight tokens matching the insight track iconography 1 full set of monochromatic blocks included monochromatic stars (if pledging for Sci Hard expansion)
For Science!: Kickstarter Extra Content supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for For Science!: Kickstarter Extra Content is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists For Science!: Kickstarter Extra Content for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
For Science!: Kickstarter Extra Content belongs to these categories: Humor, Action / Dexterity, and Real-time. Its main mechanics are Variable Player Powers, Hand Management, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of For Science!: Kickstarter Extra Content are: R. Eric Reuss. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists For Science!: Kickstarter Extra Content as an expansion for For Science!. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need For Science! to use it. Check that your edition of For Science! is compatible, as some expansions were revised between editions.