
- BGG rank
- BGG #3,555
- BGG rating
- 8.7
Maladum: Dungeons of Enveron
- 1–6 players
- 45–120 min
- Complexity 3.8/5
- 2024

Rules assistance for For the Evil Quest
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
For the Evil Quest is an expansion for For the Quest released in 2023 for 1–5 players, 40–120 minutes per game, and ages 14 and up. Its main mechanics are Dice Rolling, Role Playing, and Modular Board.
For the Evil Quest is an expansion for the game For The Quest. In it we will have new monsters, heroes, scenarios and spells. After succumbing to the Spells of the Book of Nokron, the mysterious Binder has pillaged his own Archive Tower and now aims to steal knowledge from the Elven Library in the Eternal Forest to complete macabre rituals in his Frozen Castle in the Barbarian Lands! The Heroes must stop him before he can corrupt all of Farlands! For The Evil Quest! Campaign compatible with For the Quest to beat up the Binder! —description from the publisher
For the Evil Quest supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for For the Evil Quest is 40–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists For the Evil Quest for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
For the Evil Quest belongs to these categories: Fantasy, Exploration, and Adventure. Its main mechanics are Dice Rolling, Role Playing, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists For the Evil Quest as an expansion for For the Quest. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need For the Quest to use it. Check that your edition of For the Quest is compatible, as some expansions were revised between editions.