
- BGG rating
- 7.5
Rules assistance for Forces of Warmachine: Convergence of Cyriss
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2 players

Rules assistant for Forces of Warmachine: Convergence of Cyriss
What would you like to know?
Answers come from the official rulebook, with the page to check.
Forces of Warmachine: Convergence of Cyriss is an expansion for Warmachine Prime Mk II released in 2013 for 2 players. It was designed by David Carl, Matt Wilson (I), and Jason Soles and its main mechanics are Variable Player Powers.
About the game
EMBRACE THE PERFECTION OF THE MACHINE To those who worship Cyriss, no tenet is more sacred than the Fifth Harmonic—the belief that the Clockwork Goddess will manifest once the perfect machine is created across all of Caen. The key to this vessel’s completion lies in the geomantic fulcrums of power that cover the world, many in hostile territory. For centuries the cult has been amassing an immense mechanikal army, poised to take the final steps in readying for their goddess. The time has come for the Convergence to complete the Great Work, and they will let none stand in their way. Devote yourself to mechanikal perfection and transcend the flesh with Forces of WARMACHINE: Convergence of Cyriss, featuring: • Complete faction rules and profiles for fielding the Convergence of Cyriss in WARMACHINE Mk II, including Unbound formations. • An in-depth look at the history and science of the Convergence of Cyriss and its enigmatic goddess. • A painting guide to help you ready your forces for battle. • Theme Force lists and rules, which allow you to create armies based on specialized forces from the Convergence. LET NONE IMPERIL THE GREAT WORK! Available in softcover (PIP 1053) and hardcover (PIP 1054). Product Information PIP Code: 1053 Price: $29.99* Release Date: July 10, 2013 Product information and prices subject to change Book Information ISBN: 1053 Cover Type: Soft Cover Hardcover Available: Yes Hardcover PIP Code: 1054 Hardcover Price: $39.99*
Categories
Mechanics
Designers
Publishers
- Ulisses Spiele
- Privateer Press
Questions and answers
Forces of Warmachine: Convergence of Cyriss supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
Forces of Warmachine: Convergence of Cyriss belongs to these categories: Fantasy, Miniatures, and Expansion for Base-game. Its main mechanics are Variable Player Powers. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Forces of Warmachine: Convergence of Cyriss are: David Carl, Matt Wilson (I), and Jason Soles. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Forces of Warmachine: Convergence of Cyriss as an expansion for Warmachine Prime Mk II. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warmachine Prime Mk II to use it. Check that your edition of Warmachine Prime Mk II is compatible, as some expansions were revised between editions.