Warmachine: High Command – Faith & Fortune
BGG rank
BGG #14,276
BGG rating
6.8

Warmachine: High Command – Faith & Fortune

2014

Rules assistance for Warmachine: High Command – Faith & Fortune

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 45 min
  • 12+
  • Complexity 2.3/5

For 2 players

Rules assistant for Warmachine: High Command – Faith & Fortune

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Answers come from the official rulebook, with the page to check.

Warmachine: High Command – Faith & Fortune is a board game released in 2014 for 2–4 players, 45 minutes per game, and ages 12 and up. It was designed by David Carl and its main mechanics are Variable Player Powers, Hand Management, and Player Elimination.

Expansions

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About the game

As the fires of war engulf western Immoren, the call for great leaders has never been stronger. The Retribution of Scyrah and the Convergence of Cyriss muster their forces to wage war on a new scale. Mercenary armies of the Highborn Covenant and Four Star Syndicate sell their services to the highest bidder, while also pursuing their own larger agendas. Take command of these four new factions in their battle for dominion over the Iron Kingdoms! Will you lead your faction to victory, or be crushed by the military might of your rivals? The Warmachine: High Command – Faith & Fortune core set introduces four new factions: Retribution of Scyrah, Convergence of Cyriss, Highborn Covenant, and Four Star Syndicate. This core set is a standalone deck-building card game with everything 2–4 players need to play and can be customized with expansion releases for the included factions. Leverage your resources, rally your armies, and dominate your foes to set your banner above all of western Immoren! Warmachine: High Command – Faith & Fortune can be combined with the following other core sets: Warmachine: High Command Hordes: High Command

Questions and answers

Warmachine: High Command – Faith & Fortune supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.