
- BGG rank
- BGG #3,100
- BGG rating
- 7.8
Warmachine Prime Mk II
- 2–4 players
- 60 min
- Complexity 3.7/5
- 2010

Rules assistance for Forces of Warmachine: Khador
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Forces of Warmachine: Khador is an expansion for Warmachine released in 2010 for 2–4 players, 60 minutes per game, and ages 12 and up. It was designed by Matt Wilson (I) and Jason Soles and its main mechanics are Variable Player Powers and Dice Rolling.
Publisher Blurb: For the Empress and the Motherland In the cold north of western Immoren lies the mighty Khadoran Empire, whose massive military epitomizes the national ideals of strength and resilience. Legions of Winter Guard march at the call of the empress, bent on conquest of the entire Iron Kingdoms. Led by powerful warcasters as unrelenting as the Khadoran winter and backed by elite soldiers such as the disciplined Iron Fang Pikemen and the imposing Man-O-War troopers who stride into battle in great steam-powered suits of armor, the army of Khador is ready to crush all who stand against them. Lead the Empire’s conquest with Forces of WARMACHINE: Khador, featuring: - Complete faction rules and profiles for using all current Khador models in WARMACHINE Mk II. - New troops to bring to the fight, plus the all-new warcaster Kommander Strakhov. - An in-depth look at the history and structure of Khador’s military. - A painting and modeling guide to help you ready your forces for battle. - Khador Theme Force lists and rules, which allow you to create armies based on specialized forces from the Khadoran Empire.
Forces of Warmachine: Khador supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Forces of Warmachine: Khador is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Forces of Warmachine: Khador for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Forces of Warmachine: Khador belongs to these categories: Fantasy, Wargame, and Miniatures. Its main mechanics are Variable Player Powers and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Forces of Warmachine: Khador are: Matt Wilson (I) and Jason Soles. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Forces of Warmachine: Khador as an expansion for Warmachine. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warmachine to use it. Check that your edition of Warmachine is compatible, as some expansions were revised between editions.