Forces of Warmachine: Pirates of the Broken Coast
BGG rating
7.2

Expansion for Warmachine

Forces of Warmachine: Pirates of the Broken Coast

2007

Rules assistance for Forces of Warmachine: Pirates of the Broken Coast

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 60 min
  • Complexity 2.5/5

Rules assistant for Forces of Warmachine: Pirates of the Broken Coast

What would you like to know?

Answers come from the official rulebook, with the page to check.

Forces of Warmachine: Pirates of the Broken Coast is an expansion for Warmachine released in 2007 for 2–4 players and 60 minutes per game. It was designed by Matt Wilson (I), Brian Snoddy, and Mike McVey and its main mechanics are Variable Player Powers and Dice Rolling.

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About the game

Forces of WARMACHINE: Pirates of the Broken Coast™ is scheduled to release in early December and comprises 72 pages of new fiction, new model stats, and several outstanding full-color art pieces by artist Andrea Uderzo. In addition to compiling the previously released Mercenary Privateer models, this book introduces new mercenary warcasters, warjacks, units, and solos for expanding armies of every faction and rules for building pirate-themed armies. Models featured in this book release in December, January, and February. More details and previews of will appear in No Quarter issue 15, releasing this November.

Questions and answers

Forces of Warmachine: Pirates of the Broken Coast supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.