
- BGG rank
- BGG #4,944
- BGG rating
- 7.5
Hordes
- 2–8 players
- 60 min
- Complexity 3.3/5
- 2006

Rules assistance for Forces of Warmachine: Pirates of the Broken Coast
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Forces of Warmachine: Pirates of the Broken Coast is an expansion for Warmachine released in 2007 for 2–4 players and 60 minutes per game. It was designed by Matt Wilson (I), Brian Snoddy, and Mike McVey and its main mechanics are Variable Player Powers and Dice Rolling.
Forces of WARMACHINE: Pirates of the Broken Coast™ is scheduled to release in early December and comprises 72 pages of new fiction, new model stats, and several outstanding full-color art pieces by artist Andrea Uderzo. In addition to compiling the previously released Mercenary Privateer models, this book introduces new mercenary warcasters, warjacks, units, and solos for expanding armies of every faction and rules for building pirate-themed armies. Models featured in this book release in December, January, and February. More details and previews of will appear in No Quarter issue 15, releasing this November.
Forces of Warmachine: Pirates of the Broken Coast supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Forces of Warmachine: Pirates of the Broken Coast is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Forces of Warmachine: Pirates of the Broken Coast has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Forces of Warmachine: Pirates of the Broken Coast belongs to these categories: Fantasy, Wargame, and Miniatures. Its main mechanics are Variable Player Powers and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Forces of Warmachine: Pirates of the Broken Coast are: Matt Wilson (I), Brian Snoddy, and Mike McVey. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Forces of Warmachine: Pirates of the Broken Coast as an expansion for Warmachine. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warmachine to use it. Check that your edition of Warmachine is compatible, as some expansions were revised between editions.