
- BGG rank
- BGG #6,277
- BGG rating
- 6.5
Bolide
- 2–8 players
- 120 min
- Complexity 2.8/5
- 2005

Rules assistance for Fore: The Golf Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Fore: The Golf Game is a board game released in 1987 for 2–4 players, 90 minutes per game, and ages 10 and up. It was designed by Robert A. Shiels and its main mechanics are Dice Rolling, Point to Point Movement, and Simulation.
Fore is a golfing game of skill, judgement and chance. By a unique combination of dice rolls and 104 stroke cards, over 10,000 shots are available, from a hole in one to an air shot. Just like the real thing, no two games can ever be the same. The rules are simple and the courses neatly defined. This is a golf game played over 18 holes. For each shot, players select a club, roll a die and draw a card. Results are obtained by cross referencing the club, the die throw and the card. A special 1-3 die is used for putting. FORE - The Golf Game is a game where some prior knowledge of golf might be useful but is not essential. Skill and judgment are required, but chance features just as much.
Fore: The Golf Game supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Fore: The Golf Game is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Fore: The Golf Game for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fore: The Golf Game has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Fore: The Golf Game belongs to these categories: Sports. Its main mechanics are Dice Rolling, Point to Point Movement, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fore: The Golf Game are: Robert A. Shiels. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fore: The Golf Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.