
- BGG rank
- BGG #671
- BGG rating
- 8.0
Shadows of Brimstone: City of the Ancients
- 1–4 players
- 120 min
- Complexity 3.4/5
- 2014

Rules assistance for Fortune and Glory: Sands of Cairo
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Fortune and Glory: Sands of Cairo is an expansion for Fortune and Glory: The Cliffhanger Game released in 2013 for 1–8 players, 90 minutes per game, and ages 12 and up. It was designed by Jason C. Hill and its main mechanics are Variable Player Powers, Dice Rolling, and Area Majority / Influence.
The Sands of Cairo Supplement is a Web-exclusive for Fortune and Glory and features 14 new game cards. The cards are exclusive to this supplement and will not be available anywhere else. They feature all new artwork. The new cards in the Sands of Cairo Supplement are designed to be shuffled right into the existing Fortune and Glory card decks and will give your Heroes new Dangers to face and new Cliffhangers to overcome as well as a host of new desert–themed cards set in or near the city of Cairo! Find back alley street markets where you can purchase camels and scimitars to help in your adventures, but beware, the local thugs are always watching and may not take kindly to outsiders!
Fortune and Glory: Sands of Cairo supports 1–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Fortune and Glory: Sands of Cairo is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Fortune and Glory: Sands of Cairo for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fortune and Glory: Sands of Cairo has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Fortune and Glory: Sands of Cairo belongs to these categories: Exploration, Adventure, and Miniatures. Its main mechanics are Variable Player Powers, Dice Rolling, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fortune and Glory: Sands of Cairo are: Jason C. Hill. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fortune and Glory: Sands of Cairo as an expansion for Fortune and Glory: The Cliffhanger Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Fortune and Glory: The Cliffhanger Game to use it. Check that your edition of Fortune and Glory: The Cliffhanger Game is compatible, as some expansions were revised between editions.