
- BGG rank
- BGG #3,537
- BGG rating
- 7.3
Come Together
- 1–6 players
- 60–90 min
- Complexity 3.1/5
- 2022

2025
Rules assistance for Fortunes of Scoundrel Bay
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Fortunes of Scoundrel Bay is a board game released in 2025 for 1–4 players, 75–120 minutes per game, and ages 14 and up. It was designed by Eilif Svensson, Åsmund Svensson, and Vegard Eliassen Stillerud and its main mechanics are Variable Player Powers, Hand Management, and Track Movement.
You have finally reached the archipelago of Scoundrel Bay! Here, amidst treasures and dangers, fortune awaits any crew daring — or foolish — enough to seize it. In Fortunes of Scoundrel Bay, players are pirate captains who try to collect the most gold by conquering harbors, seeking hideouts, delivering crates, digging up treasures, and gaining reputation by fighting monsters. During the game, each player builds up their crew to unlock stronger actions such as digging for treasure, invading hideouts, and picking up and delivering crates. On your turn, play one card from your hand and choose one of three actions for it: Recruit Sail and shoot monster Invade You may not pick the same action you took on your previous turn. The deck contains 84 unique, multi‑use cards, and every card works with all three actions. After each of five reefs, you resolve an event and feed your crew. The game ends as soon as a captain crosses the fifth reef. Sailing quickly shortens the game, but racing ahead might leave your engine too weak to claim victory. In the box, you'll find unique player power tiles, asymmetric player boards, screen-printed captain figures, screen-printed pirate ship figures, 108 pirate figures, event cards, and a lot more. Fortunes of Scoundrel Bay is a high interaction game in which players compete to gain area‑majority over lucrative islands, outpace foes in an open draft of crew cards, race to engage monsters before others can, and outwit captains in tense blind bids — all without resorting to negative or take‑that attacks. —description from the designer
Fortunes of Scoundrel Bay supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Fortunes of Scoundrel Bay is 75–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Fortunes of Scoundrel Bay for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fortunes of Scoundrel Bay has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Fortunes of Scoundrel Bay belongs to these categories: Adventure and Pirates. Its main mechanics are Variable Player Powers, Hand Management, and Track Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fortunes of Scoundrel Bay are: Eilif Svensson, Åsmund Svensson, and Vegard Eliassen Stillerud. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fortunes of Scoundrel Bay as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.