
- BGG rank
- BGG #5,770
- BGG rating
- 7.3
Fortunes of Scoundrel Bay
- 1–4 players
- 75–120 min
- Complexity 3.3/5
- 2025

Rules assistance for Wild World
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Wild World is a board game released in 2026 for 1–4 players, 45–90 minutes per game, and ages 14 and up. It was designed by Eilif Svensson, Åsmund Svensson, and Viljar Opdal Svensson and its main mechanics are Variable Player Powers, Worker Placement, and Multi-Use Cards.
Wild World is a dynamic 1–4 player strategy game that blends worker placement, multi-use cards, engine-building, and tactical monster combat into one seamless, combo-driven experience. Set across five elemental realms — Forest, Ocean, Fire, Frost, and Magic — players gather fantastical creatures, explore vivid regions, evolve their champions, and brew powerful potions as they race to score the most points over three rounds. What makes Wild World stand out is the freedom and flexibility baked into every turn. You may perform a number of different free actions — placing cards to strengthen your engine, traveling through realms for rewards and prestige, or discarding for resources — allowing each turn to unfold as a meaningful puzzle. Every card has multiple uses, and clever sequencing often triggers reward chains that lead to explosive, satisfying combos. At the heart of the game are the mighty monsters guarding the world. Defeating them will give you permanent abilities, immediate bonuses, scoring conditions, new workers, and prestige, but reaching them requires smart planning: evolving creatures, upgrading your potion-brewing, unlocking stronger foes, and assembling the perfect moment to strike. With multiple strategic paths, escalating tension, and thrilling bursts of synergy, Wild World offers a richly re-playable adventure in which every decision matters — and every turn can become something special. —description from the publisher
Wild World supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Wild World is 45–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Wild World for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Wild World has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The main mechanics of Wild World are Variable Player Powers, Worker Placement, and Multi-Use Cards. Mechanics describe what players actually do on their turns, such as rolling dice, drafting cards or placing workers. Each mechanic links to a catalogue hub with similar games, which helps when you enjoyed Wild World and want something comparable.
The credited designers of Wild World are: Eilif Svensson, Åsmund Svensson, and Viljar Opdal Svensson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Wild World as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.