
- BGG rank
- BGG #4,138
- BGG rating
- 6.1
Ticket to Ride: The Card Game
- 2–4 players
- 30 min
- Complexity 1.9/5
- 2008

1993
Rules assistance for Freight Train
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Freight Train is a board game released in 1993 for 2–5 players, 90 minutes per game, and ages 10 and up. It was designed by Alan R. Moon and its main mechanics are Set Collection.
For anyone familiar with Get the Goods/Reibach and Co.. The theme here is running and organizing a freight yard. There are three days (rounds) and at the end of each you score for having the longest or second longest train in each car type, or one mixed train in which the cars all have to be different. On the first day you also get one point for every 2 cars in your private holding yard. On the last day you get -1 point for each car still there. The player with the most points at the end of the game is the winner. During your turn you can choose to do one thing: From a common pool of freight cars, you choose 3 cars to add to your trains, matching types, or placing them in your own holding yard. Pull 1 to 4 cars from your holding yard and add them to your trains (matching type) Add another Locomotive and another opportunity to score. This can only be done once on the first and second day. Rearrange your private yard. This action costs one victory point. This game will take up a lot of table space.
Freight Train supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Freight Train is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Freight Train for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Freight Train has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Freight Train belongs to these categories: Card Game and Trains. Its main mechanics are Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Freight Train are: Alan R. Moon. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Freight Train as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.