Frontier-6
BGG rank
BGG #24,848
BGG rating
6.4

Frontier-6

1980

Rules assistance for Frontier-6

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 60 min
  • 10+
  • Complexity 1.9/5

For 2 players

Rules assistant for Frontier-6

What would you like to know?

Answers come from the official rulebook, with the page to check.

Frontier-6 is a board game released in 1980 for 2–6 players, 60 minutes per game, and ages 10 and up. It was designed by James C. Rimbold and its main mechanics are Roll / Spin and Move.

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About the game

You visit frontier towns as you go around the outer track, and you can buy up parts of them (bank, saloon, etc.) to secure revenue. Whenever you visit the Bank, you have the option of holding it up, in which case the game switches to a different mode, which uses the inside of the board. This shows a map of the Far West --you are now an outlaw on that map, running for the border. Those of the other players that want to are also put on the map as bounty hunters. Once the chase is resolved --one way or another-- the pieces return to the outer track.

Publishers

  • Rimbold Enterprises

Questions and answers

Frontier-6 supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.