
Pieles Rojas contra Cuchillos Largos
- 1963

1962
Rules assistance for The Battle of the Little Big Horn
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
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Answers come from the official rulebook, with the page to check.
The Battle of the Little Big Horn is a board game released in 1962 for 2 players, 45 minutes per game, and ages 8 and up. It was designed by Eduardo Rojas and its main mechanics are Roll / Spin and Move and Dice Rolling.
The Sioux and Cheyenne Indians were increasingly hostile to the prospectors pouring across North and South Dakota. Chief Sitting Bull gathered a force, by the Little Big Horn river, just north of the Montana-Wyoming border, ready to strike. Three columns of US Cavalry were dispatched to subdue the Indians. Now you can re-live this historic battle, and you can plan your own strategy. Can you find a way to get Custer, or at least his flag, clear of the battlefield? This game is based on the well known battle of Little Big Horn, where some united Native Americans won against General Custer's 7th cavalry. A simple game combining luck and strategy with different mechanics for different units. Movements and terrain effects are similar to wargames. Horses move faster than foot units and wearing a gun enables some ranged attacks. Winning conditions are different for the 2 opponents: Custer's men can either eliminate all Native American riders or cross the Little Big Horn River and try to reach one of 2 winning spaces on the board, the Native Americans must eliminate general Custer and his 2 officers. It was published by Rojas y Malaret in Spain, as the 3rd game in the GBM series at the end of 1952. The game was licenced and published by Hausser (Germany) in 1963. Later, the Waddingtons (UK) version in 1964 and the Capiépa (France) version in 1965 could be non-authorized versions.
The Battle of the Little Big Horn supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for The Battle of the Little Big Horn is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Battle of the Little Big Horn for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Battle of the Little Big Horn has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Battle of the Little Big Horn belongs to these categories: Wargame, American West, and American Indian Wars. Its main mechanics are Roll / Spin and Move and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Battle of the Little Big Horn are: Eduardo Rojas. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Battle of the Little Big Horn as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.