
- BGG rank
- BGG #7
- BGG rating
- 8.6
Twilight Imperium: Fourth Edition
- 3–6 players
- 240–480 min
- Complexity 4.4/5
- 2017

Rules assistance for Frontier: The Card Game – Badlands
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Frontier: The Card Game – Badlands is an expansion for Frontier: The Card Game released in 2019 for 1–4 players, 30–90 minutes per game, and ages 12 and up. It was designed by Joshua McMurray and its main mechanics are Player Elimination and Trading.
Frontier Badlands is the add-on expansion to Frontier The Card Game! Frontier Badlands features more player interaction, including dueling, stealing player's supplies using the Lasso, trading every turn, rigorous challenges once you've beaten the game, fun variants, and much more! When you explore the Badlands, you'll encounter Martians, Ghost Bandits, the Thunderbird, and a slew of other opponents! Manage brand new supplies such as Cattle, the Gatling Gun and even the Martian's Vaporizer! Ward off calamities with Horseshoes, take down enemies with the Shotgun, and earn Legendary Notoriety; they don't call this the Badlands fer' nothin'! -description from designer
Frontier: The Card Game – Badlands supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Frontier: The Card Game – Badlands is 30–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Frontier: The Card Game – Badlands for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Frontier: The Card Game – Badlands belongs to these categories: American West and Expansion for Base-game. Its main mechanics are Player Elimination and Trading. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Frontier: The Card Game – Badlands are: Joshua McMurray. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Frontier: The Card Game – Badlands as an expansion for Frontier: The Card Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Frontier: The Card Game to use it. Check that your edition of Frontier: The Card Game is compatible, as some expansions were revised between editions.