
- BGG rank
- BGG #10,274
- BGG rating
- 7.6
Dust 1947
- 2–8 players
- 60–120 min
- Complexity 2.7/5
- 2016

Rules assistance for Frontier Wars: Weather Cards & Solo Mode Mini Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Frontier Wars: Weather Cards & Solo Mode Mini Expansion is an expansion for Frontier Wars released in 2019 for 1–4 players, 30–120 minutes per game, and ages 12 and up. Its main mechanics are Variable Player Powers, Area Majority / Influence, and Modular Board.
This rulebook includes new optional rules for your games of “Frontier Wars”, as well as a 29 card deck, 23 Weather cards and 6 cards for the Solo Mode.
Frontier Wars: Weather Cards & Solo Mode Mini Expansion supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Frontier Wars: Weather Cards & Solo Mode Mini Expansion is 30–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Frontier Wars: Weather Cards & Solo Mode Mini Expansion for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Frontier Wars: Weather Cards & Solo Mode Mini Expansion belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Variable Player Powers, Area Majority / Influence, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Frontier Wars: Weather Cards & Solo Mode Mini Expansion as an expansion for Frontier Wars. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Frontier Wars to use it. Check that your edition of Frontier Wars is compatible, as some expansions were revised between editions.