
- BGG rating
- 8.0
Frontiers: Red Skulls Faction
- 2 players
- 2011

2007
Rules assistance for Frontiers: Liberty or Death!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Frontiers: Liberty or Death! is a board game released in 2007 for 2 players, 45 minutes per game, and ages 10 and up. It was designed by Yann and Clem and its main mechanics are Dice Rolling, Open Drafting, and Action Points.
In the confines of the Pacified Empire of Humanity, the Legion of Democracy brings the marvelous concept of democracy to alien races. Poor creatures who do not know the treasures that our way of life can bring often confront the brave soldiers. In the name of the struggle against the Axis of Evil, our legionnaires have sworn loyalty and obedience to our Emperor, leader and divine inspiration, and fight for the triumph of the law, peace and the Holy Scriptures! Those who do not stand with us, stand against us! In the confines of the Zirl galactic hub, the tachyonic combat applets valiantly weather the assaults of the infamous totalitarian terran forces. The brave nanosoldiers courageously fight against the terran brutes who do not suspect the extent of the riches of our antediluvian civilization. Those who do not stand with us, stand against us! Take command of your units, terran or alien, and get ready for war! Frontiers is a strategy game in which you lead your units on a futuristic battlefield. The game mechanics are geared for simple fun: orbital bombardment, short-ranged missile fire, hosing down your opponents with uranium-enriched ammunition, head-on and manly assaults in the name of humanity's religious purity. In short, Frontiers is a simple and spontaneous mix of fury, blood and strategy! Frontiers - the miniatures game without miniatures...
Frontiers: Liberty or Death! supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Frontiers: Liberty or Death! is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Frontiers: Liberty or Death! for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Frontiers: Liberty or Death! has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Frontiers: Liberty or Death! belongs to these categories: Wargame, Dice, and Science Fiction. Its main mechanics are Dice Rolling, Open Drafting, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Frontiers: Liberty or Death! are: Yann and Clem. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Frontiers: Liberty or Death! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.