
- BGG rating
- 6.3
Outrider: Dealin' Damage
- 2–8 players
- 60 min
- Complexity 2.0/5
- 2011

2010
Rules assistance for Outrider
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Outrider is a board game released in 2010 for 2–8 players, 60 minutes per game, and ages 8 and up. It was designed by Gregg Lewis and its main mechanics are Push Your Luck, Dice Rolling, and Simulation.
From the Designer: Outrider is a game of post-apocalyptic vehicular combat that utilizes a unique blend of dice and card mechanics that create a fast-playing, highly detailed and customizable experience. Outrider is a print-and-play game designed to use standard-sized cards and sleeves, ordinary dice and has a ready-made range of the most inexpensive miniatures around: 1/64th scale die cast cars. Teachable in ten minutes, the focus of Outrider is to keep things fast and furious. Most games are playable in a hour. Even with six players, the rounds are quick. The movement mechanics are designed to feel more like driving and less like geometry. Players select their vehicles from eight templates that represent a wide variety of vehicles from dune buggies and muscle cars all the way to heavy duty trucks and SUVs - each with its own unique characteristics. Players then use dice to further customize (and arm) the vehicles. The dice represent weapons, equipment and even the driver of the vehicle. Play is centered around a maneuver deck that allows the players to 'program' their action for a turn. Programmable actions include both movement AND attacks. But players need to be careful, their drivers may not be able to handle EVERYTHING demanded of them resulting in a possible loss of control. Games are scenario based with clear goals to keep the games shorter and focused. Scenarios include such situations as busting through a police roadblock, attacking a renegade compound, escort missions and more. Teams are used, allowing the players to be creative in their vehicle (and equipment) selections. Some vehicles may be better for certain tasks but it always handy to have someone riding backup. Players can check here on BGG, as well as dicefestgames.com for info on development, new vehicles, new equipment and new scenarios
Outrider supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Outrider is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Outrider for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Outrider has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Outrider belongs to these categories: Wargame, Print & Play, and Dice. Its main mechanics are Push Your Luck, Dice Rolling, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Outrider are: Gregg Lewis. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Outrider as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.