Fulcrum Leader: Expansion #1 – Naval Aviation
BGG rating
8.3

Expansion for Fulcrum Leader

Fulcrum Leader: Expansion #1 – Naval Aviation

2025

Rules assistance for Fulcrum Leader: Expansion #1 – Naval Aviation

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1 player
  • 12+

Rules assistant for Fulcrum Leader: Expansion #1 – Naval Aviation

What would you like to know?

Answers come from the official rulebook, with the page to check.

Fulcrum Leader: Expansion #1 – Naval Aviation is an expansion for Fulcrum Leader released in 2025 for 1 player and ages 12 and up. It was designed by Benjamin Chee and Doug Glover and its main mechanics are Simulation, Solo / Solitaire Game, and Scenario / Mission / Campaign Game.

About the game

Supporting the Soviet Fleets in the contest for supremacy over the worlds oceans, the ship- and shore-based aerial units of the Soviet Naval Aviation (AV-MF) takes the fight to NATO's maritime forces. This set adds 56 cards and 72 counters to your Fulcrum Leader game, including: 36 x Aircraft cards (Yak-38) 4 x Squadron Assets (Tu-22 Strike / Tu-22M Strike / Tu-95 ELINT / Mi-14 SAR) 6 x Ship-Based Ground Control Intercept station cards (Kiev and Minsk) 6 x Target cards 2 x Event cards 2 x Zampolit cards 60 x Site and Bandit counters (Sea Sparrow / Sea Wolf / RIM-66 / Sea Dart / A-6E / A-7 / Su-20) 5 x Campaign sheets -description from designer

Questions and answers

Fulcrum Leader: Expansion #1 – Naval Aviation supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.