
- BGG rating
- 8.1
Rules assistance for Fulcrum Leader: Expansion #7 – Far East
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 1 player
- 45–120 min
- 12+

Rules assistant for Fulcrum Leader: Expansion #7 – Far East
What would you like to know?
Answers come from the official rulebook, with the page to check.
Fulcrum Leader: Expansion #7 – Far East is an expansion for Fulcrum Leader released in 2025 for 1 player, 45–120 minutes per game, and ages 12 and up. It was designed by Benjamin Chee and Doug Glover and its main mechanics are Simulation, Solo / Solitaire Game, and Scenario / Mission / Campaign Game.
About the game
The east is red in this expansion featuring aircraft of the Chinese People's Liberation Army Air Force! With aircraft such as the Shenyang J-6, Chengdu J-7 and Nanchang Q-5, this set opens up a whole new warfront in the Pacific theatre! This set adds 56 cards and 88 counters to your Fulcrum Leader game, including: 45 x Aircraft cards (J-6 Farmer / J-7 Fishcan / Q-5 Fantan) 3 x Squadron Assets cards (H-5 Strike / H-6 Strike / H-6D Ship Strike) 3 x Ground Control Intercept Station cards 2 x Event cards 3 x Zampolit cards 6 x Campaign Sheets Unique air-to-ground munitions (including KB-1 tactical warhead) —description from the publisher
Mechanics
Designers
Publishers
- Dan Verssen Games (DVG)
Questions and answers
Fulcrum Leader: Expansion #7 – Far East supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Fulcrum Leader: Expansion #7 – Far East is 45–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Fulcrum Leader: Expansion #7 – Far East for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fulcrum Leader: Expansion #7 – Far East belongs to these categories: Card Game, Wargame, and Modern Warfare. Its main mechanics are Simulation, Solo / Solitaire Game, and Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fulcrum Leader: Expansion #7 – Far East are: Benjamin Chee and Doug Glover. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fulcrum Leader: Expansion #7 – Far East as an expansion for Fulcrum Leader. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Fulcrum Leader to use it. Check that your edition of Fulcrum Leader is compatible, as some expansions were revised between editions.