Full Thrust Fleet Book: Volume 1 (Warships of the Major Powers – 2183)
BGG rating
7.7

Expansion for Full Thrust

Full Thrust Fleet Book: Volume 1 (Warships of the Major Powers – 2183)

1998

Rules assistance for Full Thrust Fleet Book: Volume 1 (Warships of the Major Powers – 2183)

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 120 min
  • 12+
  • Complexity 2.8/5

Rules assistant for Full Thrust Fleet Book: Volume 1 (Warships of the Major Powers – 2183)

What would you like to know?

Answers come from the official rulebook, with the page to check.

Full Thrust Fleet Book: Volume 1 (Warships of the Major Powers – 2183) is an expansion for Full Thrust released in 1998 for 2–6 players, 120 minutes per game, and ages 12 and up. It was designed by Jon M. Tuffley and its main mechanics are Simultaneous Action Selection.

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About the game

From the back cover: A resource of ship designs for use with Full Thrust - THE tactical starship combat rules! Over sixty different pre-generated starship designs ready for use. This volume covers major warship classes of the four main powers of the Third Solar War period - the New Anglian Confederation Royal Navy, the Eurasian Solar Union Star Navy, the New Swabian League Kreigsraumflotte, and the Federal Stats Europa Astromarine, plus a selection of generic freighters, merchants, and support ships. An essential source-book and reference aid for all Full Thrust players, whether using the "Official" background time-line or not. Includes new and updated rules, new weapons, a completely revised (and even more versatile) Ship Design System, and an accurate but simple Vector Movement System that is fully compatible with Full Thrust.

Questions and answers

Full Thrust Fleet Book: Volume 1 (Warships of the Major Powers – 2183) supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.