
- BGG rank
- BGG #29,666
- BGG rating
- 5.2
File 13
- 1–4 players
- 30 min
- Complexity 1.0/5
- 1983

1984
Rules assistance for Gangsters: The Game of Disorganized Crime
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Gangsters: The Game of Disorganized Crime is a board game released in 1984 for 2–6 players, 90 minutes per game, and ages 10 and up. It was designed by Tom Wham and its main mechanics are Take That, Roll / Spin and Move, and Point to Point Movement.
Although the game superficially resembles Monopoly, instead of becoming the richest player by bankrupting everyone else, the goal is to be the first player to raise enough money to fly "south", i.e. somewhere in Central or South America. This is accomplished by carrying out the usual Mafia activities during the Prohibition Era: bootlegging, racketeering, narcotics smuggling, robbery, bookmaking and Al Capone's favorite.. income tax evasion. Obstacles to achieving your goals include gun battles with other mobsters (players), police chases when robberies go wrong, and stints in the hospital recovering from gunshot wounds, or being sent up the river to the Big House. To aid you in your quest, you hire cronies to carry out your bidding, and gain influence through "power tokens". These can be used to bribe city officials when you end up in court. You can also run for Mayor, which increases your influence even more. While all of this sounds very serious, the game is actually quite humorous, with everything being done in Tom Wham's inimitable cartoon art style.
Gangsters: The Game of Disorganized Crime supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Gangsters: The Game of Disorganized Crime is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Gangsters: The Game of Disorganized Crime for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Gangsters: The Game of Disorganized Crime has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Gangsters: The Game of Disorganized Crime belongs to these categories: Humor, Economic, and Mafia. Its main mechanics are Take That, Roll / Spin and Move, and Point to Point Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Gangsters: The Game of Disorganized Crime are: Tom Wham. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Gangsters: The Game of Disorganized Crime as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.