
- BGG rank
- BGG #15,907
- BGG rating
- 7.0
The Cats of Mont Saint Michel
- 1–4 players
- 20–40 min
- Complexity 2.6/5
- 2025

2024
Rules assistance for Gates of Niflheim
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Gates of Niflheim is a board game released in 2024 for 1–2 players, 20–60 minutes per game, and ages 14 and up. It was designed by Marco Pecota, Tom Frank, Wes Johnson, and Adam L Dobbyns and its main mechanics are Dice Rolling, Grid Movement, and Cooperative Game.
In Gates of Niflheim, an ancient Viking site long since sealed to contain the threat within, has been disturbed by the rapid expansion of the Christian faith. A monastery built right on top of the ancient Viking tomb has unwittingly awoken a perilous supernatural foe of the Norsemen, who now threatens to escape his confinement by passing through the Gates of Niflheim and back into the mortal realm. But the deepening threat of the site of this adventure has not only alerted the Vikings. The Christian church has also sent heroes to put down this obvious threat to humanity leading to an uneasy alliance between the Viking forces and those warriors sent by the Holy Church. Welcome player to the Gates of Niflheim crafted for you by the creative team at Raybox games. Within these pages you are invited to become involved in a heroic tale of Mythic Horror, that will test your wits and nerve in the proving grounds of a brand new Paths Unknown adventure. The innovative Paths Unknown game engine powers this system by seamlessly blending popular "dungeon crawl" style games with the storytelling and branching decision making of the choose your own adventure style books of the past. Paths Unknown creates a new hybrid method of play where the tabletop game experience no longer ends up sprawling across a giant table using a network of tiles and is instead contained within a book that keeps the focus to the play area representing your heroes current physical location within the adventure. Bound together within a spiral bind book designed to sit flat, the individual "play pages" of your Paths Unknown adventure will show the rules of the location your miniature must navigate on the LEFT page of the open book. As well as displaying the actual physical game board the model will move and fight on the RIGHT page of the open book. Paths Unknown is a non-linear adventure. Meaning the direction or EXIT your miniature hero chooses to leave a play page, will then decide which new page within the book they will travel to and experience, as the next part of their adventure. Each play page your miniatures travel to will manifest their own unique perils and challenges giving the model's the opportunity to gain new items, resources and skills, as well as perhaps finding new companions to aid them in their quest. Gates of Niflheim is the 3rd game in the Paths Unknown system and takes an exciting detour away from the Zombie infested trenches of World War 2 to venture down a path inspired by Viking lore! Yet again a team of extraordinary heroes must set aside their differences to confront a greater threat to humanity. —description from the publisher
Gates of Niflheim supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Gates of Niflheim is 20–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Gates of Niflheim for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Gates of Niflheim has a complexity rating of 3.4 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Gates of Niflheim belongs to these categories: Fantasy, Horror, and Zombies. Its main mechanics are Dice Rolling, Grid Movement, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Gates of Niflheim are: Marco Pecota, Tom Frank, Wes Johnson, and Adam L Dobbyns. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Gates of Niflheim as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.