
- BGG rating
- 6.0
ZTO Arena Battles One
- 2–4 players
- 30–60 min
- 2024

2025
Rules assistance for Escape from Projekt Riese
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Escape from Projekt Riese is a board game released in 2025 for 1–2 players, 20–40 minutes per game, and ages 14 and up. It was designed by Marco Pecota and Tom Frank and its main mechanics are Dice Rolling, Square Grid, and Cooperative Game.
Escape from Projekt Riese is the sequel stand alone game to Escape from Stalingrad Z. It is a solo/coop campaign game of tactical combat which is set in the horrific zombie plague of World War Two. It is 1943, the location, a secret underground Nazi base somewhere under the Owl Mountains. Your heroes are the survivors of a allied strike team, fighting to complete their crucial mission. Rendezvous with, and extract the spy, the eccentric genius and the resistance cell who have aided them. Then, on the way out, blow everything all to hell. The stakes – a cure for the zombie plague and a chance to finally tip this war in the favour of the free world. Your heroes must work together to find the best path, each scenario giving them options on which way to go next. Escape from Projekt Riese is a choose your own adventure style game. A player's choices determine the fate of their heroes, for better or worse. The game plays out over a series of linked scenarios, a campaign with several different outcomes. Results and events in each Campaign scenario affect the start of the next, creating an ongoing and evolving story. THE MISSION Escape from Projekt Riese takes you to Festungsandlage Nr 8, a hidden underground complex where twisted Nazi science seeks to unlock and weaponize the secrets of the zombie plague. In these labyrinthine chambers beneath a Templar fortress, the products of Ahnenerbe experimentation and the newly risen dead, hungering for fresh bodies to add to their ranks, stalk the halls. You are in charge of whether your heroes survive or perish. Your choices and tactical skills will be tested along with the ingenuity of your heroes. The survival of each of your unique combat specialists depends upon your ability to conserve resources and exploit the zombies' weaknesses. You will need to choose your tactics wisely; sometimes stealth is more important than firepower. You may fail the first attempt at escape but with experience and proven tactics, you will advance towards the victory the free world needs. —description from the publisher
Escape from Projekt Riese supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Escape from Projekt Riese is 20–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Escape from Projekt Riese for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Escape from Projekt Riese has a complexity rating of 3.7 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Escape from Projekt Riese belongs to these categories: Fighting, Wargame, and Dice. Its main mechanics are Dice Rolling, Square Grid, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Escape from Projekt Riese are: Marco Pecota and Tom Frank. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Escape from Projekt Riese as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.